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Skyrim se mods
Skyrim se mods












Our goal: move the WeaponSword node from wherever it’s at (default WeaponSwordDefault) to the child of MOV WeaponSwordFSM node. The default position is on the hip, a descendent of the lower body (CME LBody). If you installed sword-on-back option of XPMSSE then you’ll find the WeaponSword node down the upper body (CME UBody) down through WeaponSpine1 node which holds all the gear on the back. The main one-handed sword is denoted by the WeaponSword node. The hierarchy makes it easy to navigate, and with some investigation it’s easy to see a weapon is placed as a child of the node attached to. The skeleton is a collection of nodes for body parts and wearable gear. All we need to do is activate the FSM Sword node in the skeleton by designated the node to place our WeaponSword. Years ago Fushimi edited the skeleton for “FSM skeleton de Gozaru” which flipped the sword, and this new node has been incorporated into XPMSSE. The problem has beens solved, so we don’t need to figure out rotations or translations. Remember to save a copy of your installed skeleton files in case you need to revert back. Turned edge-side down then the handle is too high. However, when the saber is tucked inside the belt or sash at an angle, such as is when worn with a kimono or hakama, then drawing the sword edge-up comes more naturally. When a saber (katana) hangs horizontally below the belt at thigh-level such as on ancient heavy-armored soldiers, drawing the sword is easiest with the edge-side down.

  • \Data\meshes\actors\character\character assets female\skeleton_female.nif.
  • \Data\meshes\actors\character\character assets\skeleton.nif.
  • Best to copy them to a backup folder so you can easily copy them back to start over. Make a backup copy of your skeleton files in case something goes horribly wrong.
  • XPMSSE 4.20 by Groovtama (old 4.20 no longer available).
  • We’ll also need the handy tool, NifSkope, to edit the skeletons (male and female).

    #Skyrim se mods install

    If you don’t already have the custom skeleton you’ll need to install that first and make sure it’s working in game. The process is the same for choosing other XPMSSE-included weapon styles. I share step-by-step instructions on turning main weapon edge-side up and adjusting weapons-on-back distance. This tutorial assumes comfort with file management and willingness to learn if not some experience with editing nif files. Let’s set our own default weapon style! We can also adjust the positions of weapons and quivers to better fit the character if needed. All the nodes for the other styles exist, but haven’t been set yet for download. As of April 2017, the only weapon styles available for immediate play include 1-handed swords on back, daggers on back hip, and Belt-fastened Quivers (BFQ) with bow. In TES V: Skyrim Special Edition, moving weapon position style or adjusting weapon positions for better fit on your character is a fairly straight-forward process by editing the custom skeleton, “XP32 Maximum Skeleton Special Extended” (XPMSSE) by Groovtama. Skyrim Frostfall and Survival Armor Edit for Warmth Show Your Tail With Campfire Cloak In Skyrim Convert Black Sacrament Armor to SE Step-by-Step












    Skyrim se mods